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January 23, 2008
179 KB
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Comments: 24
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Views: 2,556 (3 today)
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:iconmarkusvogt:
Bryce 6 & PS
please take time to look at full sizing for best quality
thanks for viewing, comments or critique

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:iconshanegallagher:
Mood: Wow! *ShaneGallagher Apr 7, 2010  Professional Digital Artist
A trully inspiring piece..love your use of textures and the composition is fantastic. Now I need to get my copy of Bryce working again!
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:iconmarkusvogt:
~MarkusVogt Apr 7, 2010  Professional Digital Artist
thanks, glad you like it!
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:icon9written:
AMAZING! Beautiful.
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:iconbrade-s:
My favorite of your collection
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:iconmarkusvogt:
~MarkusVogt Oct 9, 2008  Professional Digital Artist
thanks !
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:iconhayden-zammit:
Nice image. If I had to be picky, I'd say find a way to show us a bit more detail in the water. Other than that, it is awesome.
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:iconmarkusvogt:
~MarkusVogt Jan 25, 2008  Professional Digital Artist
thanks for commenting, and yes, i encourage you to be picky - that´s the right way we could improve our skills and i am also very picky...agree, maybe some more details in the water could help.
and again...i am not a fan of standard and useless blah blah comments, so yours is very welcome !
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:iconhayden-zammit:
Happy to help. Criticism, I've found, always gets you better results.

Looking at it again, there is one thing I don't like: with that big wheel-type object to the right of the character. In the bottom right of the wheel object you've got those piles of wood/steel, but there they look as if they're just jutting straight out of the wheel.

It looks a little weird to me. Is it supposed to be like that, though?
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:iconmarkusvogt:
~MarkusVogt Jan 25, 2008  Professional Digital Artist
thanks for taking a closer look again and no, this is not intended...why should they come out of the wheel - that would be nonsense of course. in fact it appears so, maybe because of the postwork that everything flows together. in the orig Bryce file everything is seperated and the wheel is behind the first structures. maybe a little bit problems with the lights or fog and it looks not so seperated. but you are right...those details are important !
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:iconskokie:
Awesome work... The use of terrains to make complex technical objects is really nicely done. :)
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