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January 19
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Delta Complex ITN-8 | Final Daylight by MarkusVogt Delta Complex ITN-8 | Final Daylight by MarkusVogt
Delta Complex ITN-8 | Final Daylight

Used tools:
Cinema 4d, Photoshop

See more on my main website:
www.markusvogt.eu

Me on Facebook:
www.facebook.com/markus.h.vogt

Please note that none of my images is available for any kind of free usage in any kind of form without my written permission!

:icondonotplz::iconusemyartplz:

Many thanks in advance for your comments, but i am not interested in critiques or other kind of suggestions for image variations.
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:iconmanganman:
ManganMan Featured By Owner Apr 23, 2014  Student Photographer
Cool :D
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:iconthechuckwilliams:
thechuckwilliams Featured By Owner Jan 30, 2014
love this
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:iconalanebell:
Alanebell Featured By Owner Jan 25, 2014  Hobbyist Digital Artist

Very nice!  What do you do your texture painting with on a scene like this?


And how do you go about it do you build all the geo then paint the scene as a whole or do each build separately then import them into the scene etc.  I am pretty new to this and have so much respect for this sort of world building.


Regards


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:iconfeysalanthonynair:
FeysalAnthonyNair Featured By Owner Jan 21, 2014  Professional Digital Artist
awesome!
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:iconralfmaeder:
ralfmaeder Featured By Owner Jan 20, 2014  Hobbyist Digital Artist
Great image. Interesting photoshop finish.
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:icongarryts:
garryts Featured By Owner Jan 20, 2014  Hobbyist Digital Artist
Very nice, as usual - you definitely do these types of 'mega tech' scenes really well...

I do, however, have a little issue with this particular scene - and that's the sense of scale given by the building windows. The scale of the windows on each building seems extremely random - to the point where the apparent window size on a single building (the left-most building) seemingly changes, even though it seems to be the same texture. Then, the building immediately right of this has tiny windows.

Yes, I understand that this is entirely possible from an architectural point f view - however, I feel that your image would have been far more believable had you paid more attention to the window texturing and placed the tiny-looking windows to  the back of the scene and the larger windows foremost.
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:iconmarkusvogt:
MarkusVogt Featured By Owner Jan 21, 2014  Professional Digital Artist
Not sure if you are wrong or right here, but to be honest i am not really interested in those kind of comments regarding critiques or "issue" suggestions etc.
And for this reason i have mentioned this explicitely in the comments under my image when i have posted it. Sorry, but please respect this.
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:iconvengefulpadre:
Vengefulpadre Featured By Owner Jan 20, 2014  Hobbyist Writer
one small criticism, a person, or vehicle would be nice for a size comparison.

overall incredible though
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:iconmarkusvogt:
MarkusVogt Featured By Owner Jan 21, 2014  Professional Digital Artist
Even if i am not interested in critiques (as i have mentioned it above in my comment under the image) you might be right. But in this particular scene i do not find it a "must have"....just an option.
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:iconvengefulpadre:
Vengefulpadre Featured By Owner Jan 21, 2014  Hobbyist Writer
true, true.
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