Cinema 4d, Photoshop
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Many thanks in advance for your comments, but i am not interested in critiques or other kind of suggestions for image variations.
Boah' das ist auch atemberaubend schön geworden (aber das sind sie alle)!
Very nice! What do you do your texture painting with on a scene like this?
And how do you go about it do you build all the geo then paint the scene as a whole or do each build separately then import them into the scene etc. I am pretty new to this and have so much respect for this sort of world building.
I do, however, have a little issue with this particular scene - and that's the sense of scale given by the building windows. The scale of the windows on each building seems extremely random - to the point where the apparent window size on a single building (the left-most building) seemingly changes, even though it seems to be the same texture. Then, the building immediately right of this has tiny windows.
Yes, I understand that this is entirely possible from an architectural point f view - however, I feel that your image would have been far more believable had you paid more attention to the window texturing and placed the tiny-looking windows to the back of the scene and the larger windows foremost.
And for this reason i have mentioned this explicitely in the comments under my image when i have posted it. Sorry, but please respect this.