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January 19
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Delta Complex ITN-8 | Final Daylight by MarkusVogt Delta Complex ITN-8 | Final Daylight by MarkusVogt
Delta Complex ITN-8 | Final Daylight

Used tools:
Cinema 4d, Photoshop

See more on my main website:
www.markusvogt.eu

Me on Facebook:
www.facebook.com/markus.h.vogt

Please note that none of my images is available for any kind of free usage in any kind of form without my written permission!

:icondonotplz::iconusemyartplz:

Many thanks in advance for your comments, but i am not interested in critiques or other kind of suggestions for image variations.
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:iconeongildor:
eongildor Featured By Owner Aug 8, 2014  Student Traditional Artist
that is organizing new environments and cities, and concepts for cities on a new planet possibly a planet humans could engineer, build and construct
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:iconeongildor:
eongildor Featured By Owner Aug 8, 2014  Student Traditional Artist
design concepts for the building of new infrastructure to handle logically population growth with economy in the remaining land available on earth, design concepts are important
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:iconmanganman:
ManganMan Featured By Owner Apr 23, 2014  Student Photographer
Cool :D
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:iconthechuckwilliams:
thechuckwilliams Featured By Owner Jan 30, 2014
love this
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:iconalanebell:
Alanebell Featured By Owner Jan 25, 2014  Hobbyist Digital Artist

Very nice!  What do you do your texture painting with on a scene like this?


And how do you go about it do you build all the geo then paint the scene as a whole or do each build separately then import them into the scene etc.  I am pretty new to this and have so much respect for this sort of world building.


Regards


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:iconfeysalanthonynair:
FeysalAnthonyNair Featured By Owner Jan 21, 2014  Professional Digital Artist
awesome!
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:iconralfmaeder:
ralfmaeder Featured By Owner Jan 20, 2014  Hobbyist Digital Artist
Great image. Interesting photoshop finish.
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:icongarryts:
garryts Featured By Owner Jan 20, 2014  Hobbyist Digital Artist
Very nice, as usual - you definitely do these types of 'mega tech' scenes really well...

I do, however, have a little issue with this particular scene - and that's the sense of scale given by the building windows. The scale of the windows on each building seems extremely random - to the point where the apparent window size on a single building (the left-most building) seemingly changes, even though it seems to be the same texture. Then, the building immediately right of this has tiny windows.

Yes, I understand that this is entirely possible from an architectural point f view - however, I feel that your image would have been far more believable had you paid more attention to the window texturing and placed the tiny-looking windows to  the back of the scene and the larger windows foremost.
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:iconmarkusvogt:
MarkusVogt Featured By Owner Jan 21, 2014  Professional Digital Artist
Not sure if you are wrong or right here, but to be honest i am not really interested in those kind of comments regarding critiques or "issue" suggestions etc.
And for this reason i have mentioned this explicitely in the comments under my image when i have posted it. Sorry, but please respect this.
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:iconvengefulpadre:
Vengefulpadre Featured By Owner Jan 20, 2014  Hobbyist Writer
one small criticism, a person, or vehicle would be nice for a size comparison.

overall incredible though
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